• Tuesday, Oct 19, 2021
  • Last Update : 04:50 pm

Team Bangladesh developing gamified education in FGC 2021

  • Published at 12:51 am September 24th, 2021
Team-Bangladesh-2021
Members of Team Bangladesh attending this year's FIRST Global Challenge (FGC), the largest robotics competition for high schoolers around the world First Global

FIRST Global Challenge (FGC) is the largest robotics competition for high schoolers around the world

Team Bangladesh, the winners of FGC 2020, hopes to be among the top teams of this year’s competition.

Together with Team Hungary, they are working on a challenge for FGC 2021 known as the “Solutions Challenge” towards improving the education system of Bangladesh, Hungary and the world.

The FIRST Global Challenge (FGC) is the largest robotics competition for high schoolers around the world. Team Bangladesh ranked first in the competition last year and seventh in 2019.

As a part of the competition, Team Bangladesh, which has 10 enthusiastic young people, is building and programming four different robots: Drivetrain, Intake, Climber and shooter for quite some time now and are in the last phases of this challenge. 


Also Read - Team Bangladesh wins global robotics championship


“We will also be building a CubeSat Prototype, which is essentially a miniaturized satellite,” Shams Jaber, founder and CEO, The Tech Academy (a concern of Gamify Limited).

With the Covid-19 pandemic, many of the schools have shifted to online classes. “We have researched and found out that we need to better the outdated teaching styles of the system and divert attention away from memorizing and more towards understanding and engagement,” he said in a statement on Thursday. 

“We are trying to promote gamified education alongside hardware created by Team Hungary which can keep track of students’ habits of studying and their progress as a way of overcoming these obstacles. Therefore, we put the solution to the test and we got a lot of positive feedback,” read the statement.


Also Read - Team Bangladesh shines at global robotics competition


Survey results, which the group received from the students from its previous gamified history lesson, pointed towards the majority of the students wanting their normal school classes to be gamified because they were really fun and exciting. 

“Gamified classes have a better quality of education producing happier students, which essentially lowers the dropout rate. Having more students who graduate and are skilled in the topics they are interested in makes a more skilled workforce for the countries involved,” said Shams Jaber.

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